A Bit About Me

Thanks for dropping by.  I love games, and I realized I love making them as much as love playing them.

I'm lucky in that I've been in the games industry for 10+ years in multiple capacities, introducing me to industry-standard game project management systems including Jira, Trello, and Confluence alongside vital game design tools such as Adobe XD for wireframing, ProBuilder for whiteboxing levels, using remote config solutions for gameplay balancing on the fly, Playtest Cloud and ByteBrew analytics for quantitative and qualitative data analysis and DALL•E AI image generation for visual aids during planning phases.

I'm proud of the multiple titles I've put out but even prouder of the learning I've undertaken along the way: 

If I'm not playing games or making them, I'm reading about our industry because I'm a total nerd; everything from gamesindustry.biz to MCV/Develop and beyond. 

I'm also an industry mentor in my spare time through the Limit Break mentorship scheme. I'm enthusiastic about giving the next generation realistic, practical advice on entering and advancing in the industry that they won't be able to find by Googling.