Unannounced Football Game

Project Context

I was brought onto the project as the only day-to-day internal designer to work alongside its pioneering creator, delivering design work at regular milestones.

Detailed Contribution

Core Gameplay Features & Content Planning

FTUE & Onboarding

UX Design

Results

Development has grown from a small 5-person cohort to a 15+ person team across the region, meaning I've gained valuable skills in developing with internal and external teams. As an avid football fan, working with developers of varying degrees of interest in football has broadened my design perspective, vital for our mobile counterpart as we expect to reach audiences beyond hardcore football fans, due to the free nature of the product.

What Hasn't Gone So Well

Our studio operates with a designer-led direction for each game. This project flips that, with all design directions beginning with the game's creator. It's my responsibility to unpack content from the creator's mind and streamline it, turning it into cohesive and understandable dev-friendly documentation. Being the bridge between a vision holder our dev team is a significant challenge on a big, fast-moving project.

What I'll Do Better Going Forward

I need to be a makeshift product owner as well as a game designer, with both a low and high-level understanding of the product. Combined by working closer with the game's creator, we will be at the stage where I'll be better able to unpack that creative direction from the vision holder because I have the context of the game's long-term vision and the broader business objectives due to my newfound ability as a makeshift product owner as well as designer..