Casual & Hypercasual Games

Projects Context

Given our origins as a work-for-hire studio, I was initially brought into Amuzo to work on casual & hypercasual projects on behalf of partners and publishers or work on own-IP that had already been launched and was testing well.

Launched Titles

My Perfect Neighbourhood

Google Play Store Link: https://play.google.com/store/apps/details?id=com.ozuma.recycletown 

My Perfect Neighbourhood is a casual resource-gathering game, with the core loop of cleaning rubbish piles to earn resources that are traded at resource centres for coins that unlock more of the world.

As a brand-new title, I was involved from the pre-production phase to its initial launch.

Contribution

Toy Land

Google Play Store Link: https://play.google.com/store/apps/details?id=com.ozuma.oipfor 

Toy Land is a casual 'draw line' puzzler in which the user has to guide up to three robots safely to their corresponding coloured exists, avoiding environment hazards, walls, and one another.

I was brought on the project post-launch, with the goal of redesigning the game based on a revised concept from the art team (a toy shop after dark) and to create new levels in-engine to extend the games playtime.

Contribution

Adventure Island

Google Play Store Link: https://play.google.com/store/apps/details?id=com.ozuma.adventureisland 

Adventure Island is a casual take on World of Warcraft, with a core gameplay loop of defeating enemies to collect resources which are traded in at different vendors to complete quests for gold, used to unlock more of the island.

I was brought onto the project post-launch with the goal of extending playtime by adding new levels and exploring new ways to monetize with rewarded video.

Contribution

Marvel HQ

Google Play Store Link: https://play.google.com/store/apps/details?id=com.storytoys.marvelhq.googleplay 

App Store Link: https://apps.apple.com/app/marvel-hq-kids-super-hero-fun/id1633050797 

Marvel HQ is a Marvel sub-brand, with iconic Marvel heroes such as Spiderman, Hulk and Iron Man redesigned for very young audiences. The Marvel HQ game is a subscription service containing fun activities and mini-games, centred on these redesigned Marvel heroes.

I was brought onto the project, which had already existed for a significant amount of time before I joined, to create short design guidance (mini-game design documentation) for two mini-games to live in the Marvel HQ game, of which one made it into the final game: Marvel Action Sequences, a 'living stickerbook' in which users place the correct sticker in the correct spot across different Marvel HQ-themed environments.

Contribution

Ammo Fever

Google Play Store Link: https://play.google.com/store/apps/details?id=com.ozuma.ammofever 

Ammo Fever is a casual, wave-based zone defence game, fusing an idle meta with cannon-based combat.

As a brand-new title, I was involved from the pre-production phase right the way to its initial launch.

Contribution

RNLI: Storm Force Rescue

Google Play Store Link: https://play.google.com/store/apps/details?id=org.rnli.stormforce 

App Store Link: https://apps.apple.com/app/rnli-storm-force-rescue/id6478234948 

RNLI: Storm Force Rescue is a work-for-hire project on behalf of the UK's oldest charity: The Royal National Lifeboat Institute, with the aim of teaching young children about water safety by recreating similar scenarios to real-world RNLI rescue missions. 

I was brought onto the project during very on during planning phase to outline baseline design direction for client feedback & approval

Contribution

Unlaunched & Unannounced Titles

I've worked on a further 4 titles which haven't yet launched or are WFH projects that can't be publically revealed. I've contributed to these projects in a number of ways: